Now is the time to talk about the second half of the project, the CCR's. Before I do the CCR's, it's important I do my research about how to properly answer these questions. Starting with the first question, which is "How does your product use or challenge conventions and how does it represent social groups or issues?". This question is essentially being asked so that the examiners can analyze my understanding of genre conventions and my ability to integrate them into my project. I will be in this blog post showing the research I made and its correlation to my project.
My genre is action/mystery, which typically includes fast-paced editing, suspense, low-key lighting, and is made to build tension or create excitement. My project follows these norms by building tension with the concealment of information throughout the entire piece, and creates a weird sense of excitement by leaving the viewer on a cliff hanger, which is very intentional to make it feel like a opening scene rather than a independent piece.
Typically, movies revolving around an experienced hacker use an adult to represent the position. This is because teenagers are typically represented as immature and dependent. However, I challenge this convention by using a teenager to represent this position, straying away from the beaten path and presenting a new viewpoint to a traditionally adult dominated position. This allows the piece to immediately be more appealing to a younger audience and it also brings a modern touch to the piece. However, my discussion of using a teenager for this position makes a lot of sense this job typically is associated with being rebellious, which is something that teenagers are notorious for.
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| This is the typical representation of a hacker, a fully grown man. |
| My different approach using a teenage for the position |
My opening scene, CyberMonday, works largely in coordination with the action and mystery genres by using fast-paced development, keeping the audience on edge feeling, and low-key lighting to create focus on the charters mysterious demeanor throughout the entire piece. For example, the scenes where the mysterious person is hacking a computer are designed to make the audience feel even more hungry for more as the hacker is actively doing things while concealing allot about himself, then when he drives away and the screen goes suddenly black, it keeps the audience with a million questions in its head, at least, that was my intention.
However, my product also challenges conventions by focusing on a younger character as the main hacker, rather than an experienced adult. This makes the story more relatable to a younger audience and adds a modern perspective.
In terms of representation, my project highlights themes of technology, privacy, and control. It shows how young people today are highly connected to digital systems.
Sources:
Critical Creative Reflection (CCR). (2018, March 27). MEDIA STUDIES. https://ngocanh6899.wordpress.com/critical-creative-reflection-ccr/

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